One codebase, both app stores.
iOS and Android apps from one codebase - designed, built and shipped to both stores by one team.
The shapes bespoke software usually takes.
iOS apps
Apps for iPhone and iPad built to Apple's interface conventions and shipped through App Store review - a process we know from experience, not documentation.
Android apps
The same care on Android: Material-aware design, sensible behaviour across the device zoo and releases managed through Google Play.
Cross-platform with Flutter
One codebase compiled for both stores. You pay for one build and one set of fixes, not two parallel projects slowly drifting apart.
Offline-first design
Apps that keep working in the warehouse, on the train and in a signal blackspot - saving changes locally and syncing when the connection returns.
Store submission and compliance
Listings, screenshots, privacy declarations and the review-and-resubmission dance handled for you, so your launch date survives it.
Push notifications and engagement
Notifications people don't turn off: timely, relevant and respectful - confirmations and genuinely useful nudges, not marketing noise.
Four steps, no surprises.
Discovery call
What the app needs to do - and an honest view on whether you need an app at all.
Scope and quote
A written scope with a fixed quote, covering the app, the backend and the store work.
Build in stages
Beta builds in your hand from early on, so feedback happens while it's cheap to act on.
Launch and support
We manage review and release, then keep the app compatible as iOS and Android move.
Mobile apps, without the second project.
Mobile app development is a different discipline from web work: store review processes, offline behaviour, push notifications, battery discipline and two platforms with their own conventions. We build iOS and Android apps from a single Flutter codebase - one team, one build, both stores - and we ship apps that are live in both stores today, so the submission process holds no surprises for us.
The honest question before any app project is whether you need an app at all. If your users reach you through a browser once a month, a good responsive website serves them better and costs less. An app earns its place when people use it often, when it must work offline, or when it needs the phone itself - the camera, location, notifications, the home screen. We'll help you make that call before you spend anything.
Apps also don't end at launch. Operating systems update, store policies shift and devices change; a published app needs an owner. Everything we ship includes the backend APIs it depends on, documentation, and a support arrangement that keeps the app secure, compatible and present in both stores.
What you receive
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One codebase for both stores - Flutter, owned by you outright.
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Store listings handled - screenshots, descriptions, privacy declarations and review.
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The backend included - the APIs and admin your app depends on, documented.
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Post-launch updates - OS and store-policy changes kept ahead of, not chased.
“Prompt communication, real attention to detail, and a website we're extremely pleased with. Highly recommended.”
Asked before every build.
For most business apps, cross-platform is the sensible default: one Flutter codebase gives you both stores for roughly the cost of one native build, and users can't tell the difference for the vast majority of use cases. Fully native development still wins for games, heavy real-time graphics or deep hardware integration - if your project is one of those, we'll say so.
Both stores review every submission. Apple in particular checks interface conventions, privacy declarations and content rules, and first submissions are commonly rejected over small details. We've been through the process enough times to prepare for review rather than react to it - the listings, declarations and any resubmissions are part of the build, not an extra.
More - typically half as much again to double the equivalent web build, because you're adding store compliance, offline behaviour, device testing and release engineering. That's exactly why the app-or-website question matters, and why one cross-platform codebase rather than two native ones keeps the difference as small as it honestly can be.
Each year's OS releases and store policy changes can affect a published app - usually cosmetically, occasionally in ways that block updates until addressed. Our support arrangements include keeping your app compatible and its store presence healthy, so platform changes stay routine maintenance rather than emergencies.
Honestly: often a website does. If people visit occasionally, a fast responsive site is cheaper, easier to update and has no store sitting between you and your users. An app is right when usage is frequent, offline matters, or you need push notifications and device features. You'll get a straight recommendation in the discovery call - including the cheaper answer, if that's the truth.
Almost always - accounts, shared data, sync and notifications all need a server side. If you already run systems, we build the APIs to connect to them; if not, the backend is designed and priced as part of the project rather than appearing as a surprise halfway through. It's the same bespoke engineering as our custom software work.
Tell us what you're trying to build.
We'll give you a straight answer on scope, cost and timescale - and honest advice if we're not the right fit.